So, today I not only have a rendering to show you, but a short tutorial to go along with it. So, yesterday I worked on a spaceship design and came up with a result I’m pretty pleased with.
(Click to enlarge)
So that is the main photo, showing two frigate sized (?) ships in space. The nebula was made from an image on my computer and mapped onto spheres in the rendering. Then I ran it through the compositor. At one point, a little something happened to the rendering 😛
Anyway, I suppose it’s cool if you’re into pink nebulas 🙂
So one thing that happened in this process was that I got a really cool effect on the icospheres near the top, if you could see them up close, it looks like this:
You get these hexagonal sides on the icosphere, producing a spacey-dome look. So how did I get there?
1. Add an ico sphere
2. On the left side of the screen, set subdivisions to 3
3. Under the modifiers stack, give it a ‘bevel’ and set the width to something that looks good, in my case 0.0780
And there you go! Apply smooth shading, and you have the completed object:
Hope you enjoyed this post and will be able to put the ico sphere trick to good use! Thanks for reading!