It’s probably happened to all of us 3d designers at some point…

<Insert scary movie titling and a lightning flash in the background here>



<Another lightning flash for effect 😉 >

Consider, for example, this rendering, it is very flat, and it has tiling problems. Now, the texture seems to tile pretty well, however, you will notice lines where it tiles as shown below:

Yes, at this point you may be recognising this haunting problem that makes your 3d renderings look less professional, one of the things that can weed out a photo as a fake one. Am I just showing you this to make you have bad dreams? No, in this post I will discuss some tactics to breaking up THE TILING PROBLEM!

Technique 1: “Go smaller!”

If something is tiling, one of the more obvious methods is to shrink the texture! You can see this in the photo below.

However, you can see that this tactic has its disadvantages. The texture at that low a tiling looks gross, and non-detailed, thus, you probably don’t want to use technique 1. So, what else can you use?

Technique 2: “If it looks bad, just cover it up!”

In this technique, the tiling is broken up somewhat by well placed objects, consider the following image:

Tiling problems? Nothing a few objects can’t fix 😉

You can see that this method helps eliminate the tiling above, however, if you are using large expanses on purpose, this can be a problem as the objects in this picture ruin the huge space effect a bit.

So, we obviously need another method…

Technique 3: “Unclean floors”

So, we need to break up the floor’s tiling another way, how we gonna do that? Another texture!

So what I do in this next photo is apply another texture, but one that is larger than the first one, like method 1, so it doesn’t tile as badly. Hopefully that makes sense. We get the detail of the first one, and the great tiling of the second one! See example below (I recommend setting the blend mode of the second one to something like “add”, “multiply”, or “overlay”):

And there we have it, you are now equipped with the tools you need to go get rid of bad tiling in your next 3d rendering! You don’t need to worry about this:

any more!

Thanks for reading, and I hope you were able to learn something from this!

-Stopsecret Design


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( I have been doing 3d for awhile now and have become skilled in both the worlds of 3d design and game development. As such, i have created a blog to show my artistic talent and share tutorials with others :)

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