Low-poly Ferrari 458 Italia

Hi there everyone! Here’s a quick post showing you this Ferrari I made. It’s pretty low poly I think, perhaps even low-poly enough that it could be used in an iPhone game… (rendered in Blender)

Gallery below:

Feel free to tell me what you think!



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(stopsecretdesign.wordpress.com) I have been doing 3d for awhile now and have become skilled in both the worlds of 3d design and game development. As such, i have created a blog to show my artistic talent and share tutorials with others :)

6 thoughts on “Low-poly Ferrari 458 Italia”

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  2. This is a really nice car. Do you know any good tutorials that could help me make something like this?

    So far in Blender I’ve been modeling mostly weapons, and simple geometric shapes.

    I can’t model anything with any curves at all. 😦

    1. Thanks for commenting Vik! πŸ˜€
      Modeling cars is a rather advanced pursuit in Blender, you could give it a try, but I may recommend working your way up to this kind of a thing!
      There’s a site called the-blueprints, it’s great! A bunch of car views that you can overlay in Blender, I think they have a tutorial on there to set it up. Other than that, I would recommend Google to find a tutorial, but I would say often as a note, this stuff is for more advanced Blender users. But don’t be discouraged if your first few attempts look messy, you ought to get it eventually if you keep practicing! πŸ˜‰ Or, you could try something a little more basic for now and come back around to this topic later! I hope this helps! πŸ™‚


    1. I probably won’t be making a tutorial on how to make one of these, but you ought to find some good ones online, please refer to my comment above!
      Thanks for commenting! πŸ˜‰


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