This render you see is the beginning of a fight. A fight against the stagnation I’ve been facing.
At a certain point (maybe others can relate to me, not just in 3d), you just hit a plateau. A point where you’re so good at 3d you can do a ton of stuff. And then there’s the temptation to relax. This render is one of the first blows in a fight against that.
But, enough of that, onto the render.
It’s called ‘Archeological find’. The premise is that a futuristic guy finds an IPhone from the past.
1. Things I learned from this render:
2. When making people in sculpting, make sure you think of where they will bend, especially with armor. (note the gross shoulder pads).
3. You should probably apply a mirror modifier before texturing (to avoid stretching and make it look more realistic by being non-symmetrical).
4. The blender texture paint system is VERY cool.
Also as a note to you guys, I did not use a defocus node. The background is a separate layer. This allowed me to make it as blurry as I wanted.
Sculpt in Sculptris. Basemesh by sculptris. Texturing thanks to http://texturer.com/. A lot of the texture work and some postprocessing done in Adobe Photoshop Elements 6. Thanks to Apple (IPhone texture and dimensions). Rendered in Blender Internal.
Without Photoshop Postpro:
With Photoshop Postpro:
I plan to start doing a render per week to get my skill back up. Stay tuned!