Render of the week 2: Archtecture


Hi All! Well, it’s weekly render time… Prepare yourself…

Clay Render
Clay Render of Scene

(Please note this render is also missing the window curtain. Adding this would have darkened the scene. It was hidden at the time)

Ok, perhaps not all you were expecting… But…

Well… Truth is, I’m inclined to be a bit, er, lazy. Had I been cranking, I probably could have got a lot of this done faster. Thing is, this isn’t all there is to this project. I intend to go into next week working on the render side of things. Also, I think I will be, for the first time in a long time, RELEASING A TUTORIAL! Albeit a small one, so stay tuned! πŸ™‚ I might have also got this done in my pace had things been a bit easier on me this week. Let’s just say, family diner, summer season, grill help on vacation…

:/

So, that’s all for this week, I hope you enjoyed. I’m also getting into (yes, finally!) the Cycles render engine. It’s actually not that bad. Sometimes you have to press into the uncomfortable to grow. By the end of next week, I ought to have a finished render in Cycles of this scene.

Also, credit goes to Freshome for the idea:

Link to article

Thanks Freshome!

And thanks to you for reading!

-Stopsecret

 

PS:

ANOTHER CULPRIT FOR RENDER TIME WASTING!

Worked on Photon networked paintball game in Unity! πŸ˜›

Paintball Game

PS2:

Although I call it a culprit, and I did spend time working at a diner, the real culprit is my laziness. It’s a lot about what you do with what you have.

PS3:

Haha, Β [photo credit Amazon]

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Published by

waylonlathern

(stopsecretdesign.wordpress.com) I have been doing 3d for awhile now and have become skilled in both the worlds of 3d design and game development. As such, i have created a blog to show my artistic talent and share tutorials with others :)

5 thoughts on “Render of the week 2: Archtecture”

  1. I’m also getting into (yes, finally!) the Cycles render engine. It’s actually not that bad. Sometimes you have to press into the uncomfortable to grow.

    I think you may have missed this:

    http://rioforce.wordpress.com/2013/04/17/6-reasons-to-give-up-blender/

    Haha. πŸ˜›

    Yea…. I’ve seen you do better. You’ve lost all your Blender skill from all that lazyness! πŸ˜›

    Also, rio posted a few Cycles tuts on Rendered Smoothie, one that really helps speed up your renders. πŸ˜‰

    1. I’ve definitely been out of the serious render field for a very long time πŸ˜› I’ve been busy programming games. This render-a-week thing ought to help with that πŸ˜› It’s amazing, I think your brother is technically better than me at this point! I need to get back on my game! XD

  2. Epic modeling skills! πŸ˜€ It looks like the original as far as modeling goes. πŸ™‚ I need to practice my modeling skills… πŸ˜›

    Can’t wait for the Cycles render! If you are planning on using particles, you may want to download the Blender 2.68 RC because it supports hair rendering on GPU. πŸ™‚

    Blender Guru has a few ways to speed up Cycles, if you want, and here’s another link too. πŸ™‚

    http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Reducing_Noise

    1. Thanks! πŸ˜‰ Unfortunately, I don’t think my graphics card is supported in Cycles :/ I need to get a buildable Windows one of these days… Thanks for the article too!

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