Time Lapse Futuristic Racer Texturing/Rendering


Here’s what you could call the ‘second part’ if you saw the video I had posted before.

Video:

Finished Render:
Final Render

THIS IS THE 100th POST ON STOPSECRET DESIGN! šŸ˜€

 

-SS

 

 

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Published by

waylonlathern

(stopsecretdesign.wordpress.com) I have been doing 3d for awhile now and have become skilled in both the worlds of 3d design and game development. As such, i have created a blog to show my artistic talent and share tutorials with others :)

8 thoughts on “Time Lapse Futuristic Racer Texturing/Rendering”

  1. The driver must have fallen off somewhere! šŸ˜›

    You’ve got some MAD texturing and composting skills! But for some reason, I imagined it to be a sporty vehicle, not a desert vehicle from Tatooine… šŸ˜›

    BTW, happy 100th post! šŸ˜€

  2. Meh… I’m still the better programmer… I think. šŸ˜›

    Nice job with [all] that compositing. šŸ˜‰

    Also, how is it floating way up there? Those wings would never generate sufficient lift. šŸ˜›

      1. No, no, no. Those wings… the rocket engine is on the back of it, that would only propel it forward. It would need larger wings to generate enough lift to sustain flight.

      2. Lol, this doesn’t need to turn into a debate šŸ˜› Yes, those wings do not look like they would generate sufficient lift, and in the design I laid out, it does not look like it would work.

      3. He obviously isn’t nearly that high-up though. I mean, he can’t even notice curvature of the Earth/Tatooine’s surface. šŸ˜› I think it’s safe to assume that he’s in the atmosphere, and wings would be necessary. šŸ˜›

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