Here’s a portfolio project I’ve been working on. stretching into the art realm a bit more than usual (I usually do a lot more coding)
It’s set in a totalitarian regime subway. I’ll let you can guess what the flag was influenced by…
Made in Blender3D, textures via Texturer and CGTextures, put together in Unity.
Yesterday I decided to model a face. I found a tutorial that showed someone making a face, and made my own. I used my own face as reference (just to let you know, I don’t really look like the face you see in the render). It seemed to come out pretty well. Then I animated it. I was sort of inspired after seeing some video game facial animation.
Here are some of the techniques I used:
The head had a simple rig to control head movement
There was an empty object a ways off
Both eyes were given constraints to track to this object.
Facial expression was controlled by shape keys
Key frames were given to the power of the shape keys
The eyes have a modified texture from this post: LINK
Something a lot of you probably don’t know is that I’m actually not half bad at drawing. I used to draw a lot when I was little. I have decided to do drawing lately. I believe Andrew Price said ‘If you can’t draw it, then you can’t model it.’ Either that or he was quoting someone who I am now quoting as well… At any rate, drawing ought to help me out with my 3D art. Here’s some drawings I did. I may post more in the future as small posts:
Feel free (especially any experienced drawing readers) to tell me how I did!
Also, it really helps to use reference pictures from the internet. 😛
Let’s just say, I’m a working man right now, and I don’t have a lot of free time lying around like I used to. The time I do have lying around I don’t exactly want to put into renders like these. 😛 So, I’m postponing/getting rid of this whole render a week thing. It was a nice idea. If it were ever to become part of my career path, I might pick it up again. Anyway, enjoy this half-baked (har har), well…maybe not even that much baked render. I got the idea from Andrew Price’s bread tutorial.
(begin random SS’s life commentary)
Speaking of food, it looks like I’m going to spend a lot of time near it working in my family’s diner. I guess I’m half coming to the realization that these 3d games, renders, are sort of a dream job. Please don’t read me wrong. I’m not totally bashing following your dream. Sometimes though, you may need a bit of compromise. Sometimes you may need to bend to meet what’s needed in the workforce. And you never know where life will lead you. I’m skilled in 3d, I can code in Unity, and I’ve found myself spending a lot of time in the back of a diner scrubbing dishes 😉
Not trying to put you down if you see 3D in your future. Indeed, maybe someday I will get to follow my past dreams and make digital worlds. But maybe not. Maybe it will just be a hobby. Maybe I’ll find life itself more interesting. Maybe doing the less pleasant job (coding in general for a living) will get me further.
I was working in the diner. I was up front, talking with one of the customers. I was talking about how much work I had ahead of me. The man, an older man, said:
“It could be the rest of your life.”
Or words to that effect. And that sort of stuck with me. Maybe I will work in this sort of a capacity for the rest of my life. Maybe I will have to grind to live comfortably. And maybe that will give me more character than if opportunity just fell in my lap.