Express Yourself…or Your 3d Model!

Yesterday I decided to model a face. I found a tutorial that showed someone making a face, and made my own. I used my own face as reference (just to let you know, I don’t really look like the face you see in the render). It seemed to come out pretty well. Then I animated it. I was sort of inspired after seeing some video game facial animation.

Here are some of the techniques I used:

  1. Armature head
    1. The head had a simple rig to control head movement
  2. Eye constraints
    1. There was an empty object a ways off
    2. Both eyes were given constraints to track to this object.
  3. Shape keys
    1. Facial expression was controlled by shape keys
    2. Key frames were given to the power of the shape keys
  4. Eyes
    1. The eyes have a modified texture from this post: LINK
    2. Their reflection map is below
Eye reflection (different format)
Eye reflection (different format)

I release the eye reflection under Creative Commons 0.

Thanks for reading, enjoy the video!



Nissan 350Z Modelling Time Lapse

Hi All! Yet another time lapse. This time I tackle the subject of modelling a car! Enjoy!



If you like it, you can download it here:

(Note that since this is mostly about the car body, the wheels aren’t so great ;))


Render Of The Week 2 : Modern Style Apartment

Well, here it is. Rendered in [Insert gasp here] Cycles! The experiment is complete! (And it turned out pretty good if I do say so myself :P) Enjoy!

Wood Texture Credit

Idea credit Freshome

Rendered in cycles. 4000 samples. Time : 6 hrs 34 min 9 sec (If I’m reading it correctly :P)

Compositing in Photoshop.

(Click To Enlarge)
(Click To Enlarge)

P.S: I still consider this render two since the last one was only a clay render 😛

Render of the week 2: Archtecture

Hi All! Well, it’s weekly render time… Prepare yourself…

Clay Render
Clay Render of Scene

(Please note this render is also missing the window curtain. Adding this would have darkened the scene. It was hidden at the time)

Ok, perhaps not all you were expecting… But…

Well… Truth is, I’m inclined to be a bit, er, lazy. Had I been cranking, I probably could have got a lot of this done faster. Thing is, this isn’t all there is to this project. I intend to go into next week working on the render side of things. Also, I think I will be, for the first time in a long time, RELEASING A TUTORIAL! Albeit a small one, so stay tuned! 🙂 I might have also got this done in my pace had things been a bit easier on me this week. Let’s just say, family diner, summer season, grill help on vacation…


So, that’s all for this week, I hope you enjoyed. I’m also getting into (yes, finally!) the Cycles render engine. It’s actually not that bad. Sometimes you have to press into the uncomfortable to grow. By the end of next week, I ought to have a finished render in Cycles of this scene.

Also, credit goes to Freshome for the idea:

Link to article

Thanks Freshome!

And thanks to you for reading!





Worked on Photon networked paintball game in Unity! 😛

Paintball Game


Although I call it a culprit, and I did spend time working at a diner, the real culprit is my laziness. It’s a lot about what you do with what you have.


Haha,  [photo credit Amazon]