At last, an FPS where no one dies

Hi guys!

This game took me maybe four days in total. Whipped up a LAN fps ‘laser tag’ game. No blood, gore, death. When you lose all your ‘health’, your gun just says ‘gg’ (good game) and you can run around the map in a spectator mode. I tried to get it so that it could be played over more than LAN (using a server) but had a hard time with that.


Believe it or not, I work on small games like this a lot, but rarely post my progress online 😉



Spaceship Game Giveaway

(Header screenshot had been modified from original)

For those of you who want to see how I did the game in the post below:

Slightly changed, but I should have the right to distribute everything in it. As for the camera, I’m not sure who made it, but I think the script is off UnityAnswers. Enjoy this game, and hopefully now you will see how it is set up! (Unity Project)

Begin your download via this link


Procedural level

Well, I have this blog lying around here, I figure I may as well use it for something other than collecting dust (and views) 😛

So, you may see a random assortment of things from video game ventures etc. posted here. Just quick, to get things kicked off, I made a level generator that works when you input a texture and the texture’s size. The script then figures out how to generate the level based off that texture.






An example is given below:



It’s a simple 64 x 64 texture with various colors. Red blocks out sections, Blue lays stone, and white is ground. The black is elevated ground.

Shown below is what it made:

Yeah, yeah, probably looks a bit minecraft-like, but hey, I like the style! 😛 Hope you enjoyed this small snippet, and look forward to more stuff in the future 😉

Toy Dogfighters 2 (web-player)

Yes, folks,

Here’s a web-player of the game mentioned here. Now, there are several things to note. Certain aspects of this game may be undesirable to the public, but to those select few who get the hang of it and enjoy it, this ought to be a blast 😉

So, the first thing about this is it’s a ‘revised social game‘. Yes, split screen! (wahoo!) so be sure to have some friends play it with you 🙂

The split screen consists of 3 players, yes, one of you gets the big screen! The controls are rather complex (roll, pitch, and yaw… oh yeah :D)

So, you may be wondering how I managed to fit three players onto one keyboard… Be prepared for a squeeze…

Player one :

Roll: <, >

Pitch: up, down

Yaw: left, right

Power: [, ]

Fire: right ctrl

Player two :

Roll: q, w

Pitch: f, r

Yaw: d, g

Power: a, s

Fire: e

Player three :

Roll: t, y

Pitch: k, i

Yaw: j, l

Power: b, n

Fire: space

Hey! You try fitting three people onto the same keyboard!

So, I hope you enjoy playing! I can let you figure out the tricks yourself 😉 Have fun exploring, and dogfighting! If you have any comments, please leave them below!

Here’s the link:

Click to play (dropbox)

Enjoy! 😀


Toy Dogfighters 2

So, time for Stopsecret’s ‘end-of-the-week-I-better-post-this-so-I-can-do-the-post-a-week-thing’ post. lol

So, what have I been up to? Well, here’s some eye candy for you! Shots from the game  I’ve been working on… Titled ‘Toy Dogfighters 2’, this game is about toy planes that go at each other, you being the controller. Think flight combat simulator on a smaller scale 😛

This post will feature some screens from it, I may add a demo later. But first I should make it so my game is free of copyrighted stuff from other people, if there is any…

Here’s the gallery which I hope will impress you! Then I will talk a bit more about the game!

Impressed? Still wondering about the plate? lol 🙂 Ok, so here’s more about the game now:

Power-ups? These may make you laugh…

  1. Candy bombs : pieces of candy dropped from the plane, good for if your opponent is sitting on the ground!
  2. Popcorn machine-gun: 😛 machine gun that fires popcorn at your opponents.
  3. Firecracker mines: Firecrackers with propellers on the top, dropped in the air for your opponent to run into. (beware: try not to run into these things yourself!)
  4. Plate shooter : Shoots plates with ‘Have a nice day!’ and a smiley face printed on them.
  5. Shocker power-up : A high powered shocker, let’s hope you have good aim! 😛

There’s also a customization scene where you can change the look of your plane!

Yes, it may be kind of mean to tell you all this stuff without a demo! But maybe I’ll get one to you guys soon enough.

Actually… Sure, why not?! Here’s a walkthrough for you showcasing the house:

Click this link to play!

Enjoy 😉

So, another cool thing about this game is it can be three players! (haha, wouldn’t you like to see the keyboard configuration for that? ;))Yeah, I think it would make a great internet multiplayer! I’d love to hear your thoughts about the house! and the game in general, if you had any other power-up ideas I’d love to hear them, too! I would also appreciate it if you had any critique to give me!

-Stopsecret Design

BOX. (Back again!)

Hello all!

So the wheels have started turning again on the project BOX, and it is getting near to completion 🙂

The game, for a start, is beatable (a characteristic I think all games should have :P), so now I need some improvements. Some of the bigger things to fix:

  • Work on the options room
  • Make sure the ‘continue quest’ room works as it should
  • Fix boss level, and make it’s ending more EPIC! 😉
  • Add game bounds to certain parts of game
  • Add intro (maybe?)

So, I also have for you the BOX theme I made, I hope you enjoy! 🙂

Click to listen (dropbox)

You can also right-click and save it, in case you want to put it in your music library! Hopefully I’ll have it submitted to the game site Shockwave before the end of this month, and be able to rake in a little cash for my efforts 😉 Here is also some more from the BOX gallery:


That is all for now,

-Stopsecret Design

BOX. (postponed?)

Hi all! So, I’ve been posting lately on my project : BOX. If you haven’t noticed. This post is to inform you that BOX is going to be put on the back-burner for awhile. Now before you get angry, this does not mean I am banishing the project to Neverland never to be heard/seen from again in it’s natural existence. It merely means I won’t be working on it for awhile. Why? well… I am now running the trial version of Unity Pro and it is so cool! With all the visual effects at my disposal, why would I want to go back to a game with as simple graphics as BOX? Not that I’m saying BOX stinks, I’m just wanting to do other things currently 🙂

Anyway, more about this Unity Pro thing. I think U.P(unity pro)’s trial only lasts 30 days, at that point I should probably make a decision about whether to buy it or not. So, there are some pretty awesome things you can do with U.P. most of the cool stuff is visually, there’s a bunch of effects, from reflective water to screen space ambient occlusion! But, as the cliche goes, ‘a picture is worth a thousand words’ so, here’s a gallery to sum things up (most of the photos are from unity pro, the one with BOX holding the sign is not though):

I hope you enjoyed this little slideshow, feel free to leave a comment!

-Stopsecret Design