Express Yourself…or Your 3d Model!


Yesterday I decided to model a face. I found a tutorial that showed someone making a face, and made my own. I used my own face as reference (just to let you know, I don’t really look like the face you see in the render). It seemed to come out pretty well. Then I animated it. I was sort of inspired after seeing some video game facial animation.


Here are some of the techniques I used:

Setup
Setup
  1. Armature head
    1. The head had a simple rig to control head movement
  2. Eye constraints
    1. There was an empty object a ways off
    2. Both eyes were given constraints to track to this object.
  3. Shape keys
    1. Facial expression was controlled by shape keys
    2. Key frames were given to the power of the shape keys
  4. Eyes
    1. The eyes have a modified texture from this post: LINK
    2. Their reflection map is below
Wireframe
Wireframe
Eye reflection (different format)
Eye reflection (different format)

I release the eye reflection under Creative Commons 0.

Thanks for reading, enjoy the video!

-Stopsecret

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