Express Yourself…or Your 3d Model!


Yesterday I decided to model a face. I found a tutorial that showed someone making a face, and made my own. I used my own face as reference (just to let you know, I don’t really look like the face you see in the render). It seemed to come out pretty well. Then I animated it. I was sort of inspired after seeing some video game facial animation.


Here are some of the techniques I used:

Setup
Setup
  1. Armature head
    1. The head had a simple rig to control head movement
  2. Eye constraints
    1. There was an empty object a ways off
    2. Both eyes were given constraints to track to this object.
  3. Shape keys
    1. Facial expression was controlled by shape keys
    2. Key frames were given to the power of the shape keys
  4. Eyes
    1. The eyes have a modified texture from this post: LINK
    2. Their reflection map is below
Wireframe
Wireframe
Eye reflection (different format)
Eye reflection (different format)

I release the eye reflection under Creative Commons 0.

Thanks for reading, enjoy the video!

-Stopsecret

How should I put this?


(Textures thanks to Texturer and CGTextures)

Incomplete

Let’s just say, I’m a working man right now, and I don’t have a lot of free time lying around like I used to. The time I do have lying around I don’t exactly want to put into renders like these. ๐Ÿ˜› So, I’m postponing/getting rid of this whole render a week thing. It was a nice idea. If it were ever to become part of my career path, I might pick it up again. Anyway, enjoy this half-baked (har har), well…maybe notย evenย that much baked render. I got the idea from Andrew Price’s bread tutorial.

(begin random SS’s life commentary)

Speaking of food, it looks like I’m going to spend a lot of time near it working in my family’s diner. ย I guess I’m half coming to the realization that these 3d games, renders, are sort of a dream job. Please don’t read me wrong. I’m not totally bashing following your dream. Sometimes though, you may need a bit of compromise. Sometimes you may need to bend to meet what’s needed in the workforce. And you never know where life will lead you. I’m skilled in 3d, I can code in Unity, and I’ve found myself spending a lot of time in the back of a diner scrubbing dishes ๐Ÿ˜‰

Not trying to put you down if you see 3D in your future. Indeed, maybe someday I will get to follow my past dreams and make digital worlds. But maybe not. Maybe it will just be a hobby. Maybe I’ll find life itself more interesting. Maybe doing the less pleasant job (coding in general for a living) will get me further.

I was working in the diner. I was up front, talking with one of the customers. I was talking about how much work I had ahead of me. The man, an older man, said:

“It could be the rest of your life.”

Or words to that effect. And that sort of stuck with me. Maybe I will work in this sort of a capacity for the rest of my life. Maybe I will have to grind to live comfortably. And maybe that will give me more character than if opportunity just fell in my lap.

(end random SS’s life commentary)

That’s all for now!

-SS

Oh, look, it’s an… EWW!!!


Ok, has this ever happened to you? You work on a render, and then it fails? Guess what happened to me?

Introducing, a puke flavored smoothie!

Enjoy!

Well,

Umm,

Maybe you wouldn’t enjoy something like that.

I think someone asked if it was ‘mustard with chocolate chips’. ๐Ÿ˜›

Anyway…

While we’re on the topic of rendering smoothies, I’d like to point you to a 3d website.

You all may know of my work on The Legend Team. Here’s the website of former leader Rioforce:

Rendered Smoothie

Go visit it, people, give him some views! ๐Ÿ˜›

Have you ever tried rendering something and it came out looking like, well, puke, or something disgusting? ๐Ÿ˜› Please comment below if you’ve ever failed at rendering (attach photos! :))

-Stopsecret Design

Clay render of WIP project:


Hi All!

So, I was on freshome the other day, and I saw this:

http://freshome.com/2012/05/09/whatever-whenever-paradise-in-thailand-new-w-hotel-koh-samui/

Is that beautiful or what? ๐Ÿ˜€

One of the striking features about it was the water with the sitting areasย set right into it! You may think that is cool too! Anyway, I decided to model it, and there’s a possibility that when everything is finished, it may go onto Andrew Price (blenderguru)’s latest competition for photorealism! Hopefully I will get to texturing soon! ๐Ÿ˜›

Hope you enjoyed the clay render! The finished product may be done sometime next week!

-Stopsecret

Foreign Horizon


Yep, another space rendering. Blender and Photoshop Elements are a great combination ๐Ÿ˜› “Foreign Horizon”, enjoy!

(Click to enlarge)

As good as my last one? Any areas you would improve on?

-Stopsecret Design

Getting started in 3D


Sorry guys! I’ve been working on The Legend Team quite a bit lately, and I probably should’ve gotten a post up sooner ๐Ÿ˜›

So, I like to think of myself as an advanced user when it comes to Blender (I mean, I don’t think I’m at the level of someone like Andrew Price or Jonathan Williamson…). If you classify yourself as above my talents, (or if you ARE Andrew Price or Jonathan Williamson lol) maybe you should stop reading ๐Ÿ˜‰

So, if I had a nifty time machine and could go back in time, telling myself how to proceed when it came to learning Blender, some of what I would say may be on the lines below.

So, for starters, one thing I think you should be coming to the learning process with is desire. I think to a large extent, the amount youย wantย to learn 3D will affect how quickly you learn things. If you come with a “Let’s do this!” attitude, you may learn 3D quite rapidly (well, if you keep that attitude ;)). If you come to the table with a “Let’s get this over with…” attitude, I’d like to see the types of renderings you come up with… ๐Ÿ˜› So, once you have the desire to learn 3D, you should learn the interface. You can take two approaches:

1. Explorer

Pressing random buttons, experimenting, and toying around may help you learn eventually… (recommended for limited/no internet access)

2. Follower

There are a ton of great tutorials online, that can get you started in a jiffy.

I think finding a balance of both is good. If you like experimenting, you may learn new things that can be hard to find on the internet. However, there may be things on the internet that you wouldn’t find easily by experimenting yourself! Also, USE REFERENCE IMAGES FOR MOST OF YOUR MODELS!!! How can I emphasize this enough. Want a good model? I would recommend getting good reference images. I may even go so far as to likening (note: most circumstances, I think sometimes just sitting down to model is ok…) sitting down without reference images to a man who sits down to write a story without an outline… I think a lot of practice is needed for bigger projects. I would not recommend modeling a sports car as a first project ๐Ÿ˜› Don’t be too ambitious, or you could get frustrated, and don’t be too un-ambitious either (hey look, I made a UV sphere!) or you may not get anywhere fast. Ah yes, speed. Don’t expect (unless you’reย really fast) any beautiful renders in five minutes. If you’re gonna model, make sure you set some time aside to do it. And don’t be frustrated if it looks like junk after the first pass. Keep on moving… Also, don’t underestimate the compositor, learn how to use it!!! You ought to find it a nice help to you. At any rate, if you apply yourself, have a good computer, and patience, I think you will go far ๐Ÿ˜‰

Hope this helped you in some capacity! Questions? Anything I missed? Are you Andrew Price or Jonathan Williamson? lol. feel free to comment below.

-Stopsecret

P.S: Feel free to request a tutorial on this page: Request A Tutorial